logo to visit their website
& ADMISSION INFO:
Andrew Johnson Hwy
7 PM - 1 AM
- 10 PM
& 11/4,5 - 7PM - 12 AM
all 3 Haunts
|$5 to watch
|FRIGHTMARE MANOR: Walking
up the stairs to the entrance of Jeremiah Lexer's estate, a crazed
young girl laughs hysterically gripping her decrepit dolly welcoming patrons
inside. The living room waits, as loud music pumps in your ears and hands
repeatedly stroke the hair of the curious visitors. A kidís bedroom inhabits
a disproportionate "baby brother," as he sulks around and is egged on by
an older sister. Baby dolls line the floor, and mama comes out exclaiming
"play time is over!" causing descent down a dilapidated stairwell.
Realistic décor follows suit, from chandeliers to antique furniture
to old-style clothing splayed all over the home. The music grows
increasingly audible entering a gruesome kitchen scene where an unruly
cook asks you to try her disgusting delicacies, and a corpse-filled dinner
table awaits new guests leading into an undead surprise. Down a hallway
with limited visibility, a circular-saw carrying fiend follows, then a
moving floor panel obstacle with hands grabbing from unknown locations!
Walking down another dark corridor, maggots rain down from the ceiling
getting all over one's clothes and hair leading into more encounters of
the creepy spirits that inhabit the Lexer Estate accompanied by
loud explosions, sirens, a chair that magically comes alive before your
eyes, bloody corpses, and a possessed woman on a bed surprise! A
young child cries tears of blood begging for help, and an irate Fräulein
screams in her native tongue guiding the path through the disheveled laundry
room. Body bags hang from the ceiling and rats crawl over the floor
while an additional circular saw wielding maniac chases everyone into an
odorous, unkempt bathroom with faulty plumbing, and eventually into a living
room with decaying animal corpses and to the outside fog-filled porch concluding
with a camouflaged surprise.
LENGTH - 7, 9 minutes.
ACTORS - 9, All actors were threatening with their
engagements with patrons of the haunts. Would like to hear an expansion
on dialogue from the use of "wanna play" and "come play with us" repeatedly.
German speaking " Fräulein " was intimidating as she screamed in foreign
tongue; the "baby brother" was creepy and spoke in a soft haunting tone.
Total Characters = 24.
SCARINESS - 9, Soundtrack grows louder as the course
progresses, causing audible distress journeying through Lexer's
home. The element of touch is used occasionally, making the experience
terrifying on another level. A more "in-your-face" attitude from the actors
could be helpful, as actors tend to only follow momentarily and give up
after patrons leave the room.
DESIGN - 8½, Overall very short, but filling for
the house that the haunt is located (apparently every room is filled to
the max with actors, furniture, and props.) The use of Charlie Clouser's
infamous theme from SAW "Hello Zepp" serves as the soundtrack
to the haunt, but may come off as confusing as movie soundtrack cues in
most attractions serves a purpose of an actual upcoming scene from the
movie that is reenacted. The spooky tale of Jeremiah Lexer
is introduced on the website, and the house is haunted by the family members
he slayed. Unfortunately, a final confrontation with the evil spirit
of Lexer is never fulfilled leaving guests wanting more! A
more pronounced encounter with Knoxville's own legendary serial killer
would be beneficial to the overall experience in the attraction.
PROPS - 9½, All the furniture, dining ware, clothing
, corpses, and other related décorwas very realistic and adherent
to the time period the murders were set in (1902). Scents added another
element to the bathroom and animal corpses, and the "maggots" raining down
from the ceiling is one-of-a-kind! Could use more as far as gory
body parts displayed around the home, and more animatronics couldn't hurt.
Only power weapons were circular saws, which defeats the theme of spirits
from 1902. More appropriate but still menacing weapons could include:
shotguns, axes, or kitchen knives.
VALUE - 9, $24 for all 3 attractions, which averages
out to being $8 for each. Add the "Nightmare at Frightmare" challenge for
$15, and upon succession receive all your money back!
RATING: 9, Length hurts the haunt's score, but
Frightmare Manor is definitely the best attraction at Screampark!
Intimidating characters and meticulous realistic props adorn the haunt,
making the tale of one of America's most notorious serial killer's come
to life! True terror exists here at Frightmare Manor!
CARNIVORE: Giant animatronic beasts beckon
the line for the second attraction, as the introduction includes the zombie
being gunned down by a hunter CGI, with exploding head matter spraying
out towards you walking down a blood-splattered hallway. Entering
a dysfunctional elevator, whispers are heard all around as the bell rings
repetitively cuing in on the passengers being sent straight to the underworld!
Through a textured stationary vortex, a long journey passes paneled bloodied
white walls, and human fluid covered sheets, and portrays different scenes
amassing stretchers with disemboweled corpses along with crazed inhabitants
tormenting patrons of their trespassed domain. Venturing through
a claustrophobic passageway and strobe-lit hallways, a poor, electrocuted
soul feels the wrath of the chair and a barrel-filled room is utilized
with loud contact with metal weapons. Other themed scenes include a furniture
and dead baby doll heap, and multitudes of dead bodies on abandoned hospital
beds that lead out to a double chainsaw assault outside the panel maze,
then back through the textured vortex into reality.
LENGTH - 7, 9½ minutes.
ACTORS - 8, The actors in Carnivore are
less threatening than in the other two haunts, and do not use the additional
element of touching and grabbing. None of the characters used dialogue,
besides the one that escorts you in to the elevator and the two chainsaw
fiends at the end. Costuming is significantly neglected in the attraction,
as most actors are adorned in dark hoodies and pants. Not as realistic
as the costuming in Manor, and therefore less threatening to patrons
of the haunt. Total Characters = 20
SCARINESS - 7½, Mostly a walk-through a wood paneled
maze. A few animatronic surprises exist, and chainsaws are loud but
used only briefly.
DESIGN - 8, Walls are painted white with rich red blood
(paint) standing out to the visitor's eyes. The two vortex tunnels
are textured, which is a new spin on the traditional spinning vortex. Rammstein
plays the soundtrack for the trek through Carnivore, which is pleasurably
loud and eardrum-pounding. However, there are lots of dead spots
that need to be developed in the attraction, and a better interaction between
actor and visitor could boost the entertainment of this attraction.
The structure is reminiscent of a dark maze, yet is a straight walk-through,
and is well lit making it too easy to be classified as a maze. If
converted into a maze, the length of the haunt will become longer with
PROPS - 8½, All props connected with Carnivore's
theme of experiments gone wrong, as there are countless numbers of body
parts and corpses laying above stretchers. Dysfunctional elevator,
electrocution victim, and zombie CGI at beginning are standouts in the
attraction. Haunt could use more as far as actors/props/action happening
within the walls of the outdoor structure.
VALUE - 8, Considering Carnivore as part of the
$24 three attraction deal averages out to just $8. Carnivore
is significantly weaker than the other two haunts, but boasts the longest
duration. Add the "Nightmare at Frightmare" challenge
for $15, and upon successful completion of haunts/challenge receive all
your money back!
RATING: 7½, Length hurts the haunt's score,
and less attention to acting prowess/costumes makes Frightmare Carnivore
the weakest attraction at Screampark. Witnessing the experiments
of Jeremiah Lexer is displayed profusely from start to finish. These
are worse things than death....Frightmare Carnivore.
A female zombie invites new visitors into Lexer's Backwoods,
and everyone is warned in a small shack by Charlotte about the horrors
that will be encountered within the woods. Proceeding from the miniscule
shanty and passing an abandoned well produces a feminine lurker that stalks
patrons into a cemetery scene with a funeral possession being interrupted
by a psychotic mourner. Screams echo in the woods, and entrance into
the "wood shed" with creepers grabbing at your legs leads through drying
laundry, and across a wooden bridge that says "KEEP OUT" and "DANGER" overhead,
then into a doll house filled with tormenting young girls displaying their
mutilated toys thrown amongst their area. Crossing a second bridge
with a low hanging overpass, a screeching surprise greets the curious at
the end, and introduces a psychopath demanding "GET OUT OF MY WOODS!"
Clearance into "The smoke house" yields limited visibility, exploding electric
firecrackers, and spider webs hanging from the ceilings concluding with
a dementive chainsaw encounter through a car junkyard ending navigation
through Lexer's Backwoods.
LENGTH - 7, a little over 9 minutes
ACTORS - 8½, This attraction had the least amount
of actors, but used more techniques such as grabbing and touching than
Charlotte and funeral mourner were standouts amongst the characters,
and once again, dialogue is increasingly less than in Manor.
Many young girls scream loudly to produce a scare, but it becomes an annoyance
after it's heard numerous times. Total Characters = 19
SCARINESS - 8, Being in the dark woods with trees entangling
overhead is scary enough, let alone having actors vying to produce fright
from new visitors.
DESIGN - 8, The outdoors trail is heavily decorated with
various knickknacks and household goods that would be any hoarder's dream!
Different themed sheds introduce various scenes of the typical southern
nature (smoke house, wood shed, outhouse, etc.), and wooden bridges produce
uncomfortable conditions in which one has to duck to avoid hitting their
head. The trail is a hair longer than Manor, but has visual
points of interest along every step of the way. Costuming is again
weak, mostly made up of actors wearing hoodies and dark pants. Could
benefit from wearing similar, period relevant costumes as Manor
PROPS - 7½, The plethora of household items cannot
take the place of animatronics and props that Manor and Carnivore
include. Also, the trail into the woods is less "blood and gore"
than the first two haunts. This causes the trail to be less threatening,
and not as intimidating as the rest.
VALUE - 8, Part of the $24 three attraction deal, averages
out to $8.
RATING: 8, Backwoods is close to being
the longest Screampark attraction, and also competes to be the scariest
with its secluded woods setting. Some believe the spirits of the
dead still roam today within....Frightmare Backwoods.
|NIGHTMARE AT FRIGHTMARE - "THE CHALLENGE":
"The Challenge" defines Frightmare Manor as "The Money Back
Haunt!" What was thought to be a myth has been brought to life by
the owners of this eastern TN Screampark, making it the most controversial
haunted attraction in the state. Those who agree to participate have
to be at least 18 years old (if under 18 your parent must accompany you),
sign a four page release form, and have a strong stomach/determination!
As mentioned above, completion of all three haunts and "The Challenge"
rewards a complete refund ($38) and your picture on the "Survivor Wall"
for all your friends to view. For an additional $5, friends and family
can watch participants as they attempt to show how gutsy they are!
Not trying to give away what competitors must do, the website does state
that the participant must: "1. Eat Something. 2. Drink Something.
3. Do Something." So you think you can make it? We'll see.....
|FRIGHTMARE MANOR SCREAMPARK OVERALL EXPERIENCE:Frightmare
Manor Screampark is one of the most talked about attractions in the
mid-south because of their slogan "The Money Back Haunt," and the curiosity
surrounding the infamous Nightmare at Frightmare "Challenge."
Completion through Manor, Carnivore, and Backwoods
only provokes patrons to ask "why not?" and attempt to score their entrance
fee back. Of course the challenge is not easy (who thought it would
be?), and succession leads to bragging rights for years to come!
A tram fee from the parking lot to the Screampark of $1 is included
with the $23 admission, and a free attraction armband comes with purchasing
entry. TRUE TERROR EXISTS HERE at FRIGHTMARE MANOR SCREAMPARK in
OVERALL RATING: 8½