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HAUNTED HOUSE REVIEWS
2010 HAUNT OF THE YEAR!
LEWISBURG HAUNTED CAVE
Ohio Valley Haunts
RATING:
Reviewed 10/7/11
Haunted Cave
LOCATION & ADMISSION INFO:
4392 Swishers Mill Rd.
Lewisburg, Ohio  45338
Fri/Sat 7 PM - Midnight
$13 ($5 for children 10 and under)
($1 discount coupon on their website)
click logo at left to visit their website
REVIEW
Haunted CaveTHE HAUNTED CAVE  Mortician Lewis DeBurg measures visitors for their burial clothes, while fortune teller Madam Macabre offers imaginary predictions of gloom regarding customers' imminent fate, as the descent 80 feet beneath the ground into Lewisburg's Haunted Cave begins.  Buried in an abandoned old limestone mine in the bowels of the Earth lies one of the most impressively authentic haunts in existence!  Warnings about endangered bats that call this place home are interrupted by an apparent electrical  failure that deprives the queue line of lights, and leaves scare seekers hopelessly stranded in total darkness!  Restoration of power initiates the actual exploration, where spooky music plays, thunder clashes, and occasional flashes of  lightening serves as the only illumination to the welcoming trek across a lengthy, wooden plank-like walkway.
Sudden surprises emerge from surrounding waters courtesy of previously unseen, amphibious ghouls splashing about, madly growling and snarling, and reaching out to touch and grab at passersby!  Simultaneously, the unstable catwalk begins to sway beneath your feet leaving one to wonder just what you've gotten yourself into!  The lightless assaults eventually deliver the course through an area overgrown with tree limbs and other brush, then onto more vicious monsters, a blood-splattering CGI surprise, and into the clutches of glowing, red-faced living walls! Incinerating flames await, inviting the path into a eerily lit swamp, subjecting visitors to multi-sided attacks out of the surrounding murk, as the drudge forward continues through the quagmire-like wetlands, and exits into a spider web infested zone inhabited by bats!  Chained, rattling caskets vibrate of their own accord, as hands reach down from above, and a  talking skull welcomes guests into a sacrificial ceremony; then into a bone-chilling, candle lit cemetery, that gives rise to a number of unrighteous events including a vicious chainsaw initiation; zombie pursuits; more coffins; skeletons and bones strewn about; confrontations with a trio of forsaken gravediggers; an overhead zip-line surprise; hissing snakes; and a multitude of mechanical surprises all accompanied by some of the most ungodly music known to man!  On the horizon is a wicked lab occupied by a deranged scientist who's robbed graves of their corpses, and strapped them down to gurneys in anticipation of utilizing them in a variety of ghastly experiments.  An unexpected startle waits in the wings as a skull is suddenly propelled forward, and the sound of a beating heart fills the air!  Escape brings about a lengthy prison experience, which begins by being searched and frisked for weapons, then progresses through a torture chamber-like wing of cell blocks incarcerating distraught criminals, and ultimately into a voice enhanced, face to face run-in with underworld warden Jebeneezer Law, restraining a rabid, overgrown police dog! Breaking the Law results in the chastising of offenders, and the summoning of Officer Bad to escort us from the premises, through a demented rock-n-roll surgery, and across a bridge containing an embedded  CGI sewer escape-like presentation that engulfs the surroundings in smoke!  A blackened maze soon follows highlighted by more grabbing; a vehicle screeching up out of the shadows, releasing its occupants to open fire upon us with rifles and shotguns; and a spark emitting broken down car saga that witnesses panic-stricken daughters screaming at some rope climbing gargoyle/bat-like creature with a death grip on their father!  A naughty school bus encounter is still to come with a group of seductively dressed field trippers that exits alongside a skeleton/corpse-like piggy back ride commemorating a memorable tumble!  Remnants of fur from a previous capture lead the way onto a bridge that's guarded by an elaborate serpent/bug-like monster, a huge mechanical bat sporting an enormous wing span, and a treacherous stalk-about that springs to life out of the shadows blocking the path!  Floors vibrate and move, poppers impressively spark to compliment the movement of a ghillie monster, barrels thrash about, deafening horns sound, and an axe toting girl unleashes a murderous attack to the accompaniment of another CGI surprise as darkness yields to a foggy fence maze entrapment illuminated by flickering strobes.  Characterized by dead ends, and limited visibility, the labyrinth gives residence to a fiend with red, laser-like projections emitting from his fingertips, as well as a street vagrant pushing a shopping cart and begging for money to finance a future OVH post season celebration!  Wandering about aimlessly for what seems like forever eventually uncovers the exit, and a brief question and answer session that dumps you into the depths of Hell, and another voice enhanced confrontation, this one with Satan himself!  Flanked by a flaming-handed Soulburner who enforces his proxy, and a scantily clad Hellcat, The Devil taunts threats of eternal damnation, releases repeated blasts of everlasting fire, and orders us to investigate various tormenting paths of dead ends and claustrophobic loops that result in multiple returns to additional suffering encounters with The Prince of Darkness and his band of demonic supporters in search of a lone escape route.  Darkness, flashing lights, a sparking chainsaw, a crazed miner, ghostly apparition, spongy floors, etc. disorient and confuse inhibiting the way through Anguish, Diabolical, and other hopeless exercises in futility until the eventual passage to freedom is finally uncovered.  A squeeze wall, another entrapment, a demented scene that witnesses some poor, unfortunate victim being chainsaawed in two, and a spinning vortex are still to come just prior to the abominating conclusion of TheLewisburg Haunted Cave!

Analysis:
LENGTH - 10, Well in excess of an hour!  (Officially, our time was 1:35!)
ACTORS - 9, Cast size is unmatched!  Much better acting and dialogue from Devil and SoulBurner this season, but many others remain extremely weak.  For example, ghillie monster asked us, "Wassup?"  Standouts include Scientist, Law, Officer Bad, Prison Guards, Naughty Schoolgirls, and conductor of Sacrifice Ceremony. Water Monster engagements are unseen, intimidating and threatening as well.  Better conversational interactions from rest of cast would be beneficial, as would more elaborate costuming, along the lines of Jebeneezer Law's exposed heart.  Axe girl wears a black dress, but CGI counterpart is clad in white.  Actually touching customers legitimizes the experience making it that much more realistic.  Total Characters = 111!
SCARINESS - 10, Arguably, the most legitimately spooky environment in the industry!  The authenticity of the setting is second to none!  Music is creepy, and sets an appropriate mood.  Touching unsuspecting customers is the ultimate element of invasion, and coming face to face with The Devil himself is an unsurpassable scare.
DESIGN - 9+, Genuinely scary and intense, and length is second to none.  Cemeteries are exquisite, jail is much more active than it was last season, and Devil and his Demonic Soulburner are much better versed in their vocabulary and interaction, however the devil maze itself features more dead ends and fewer loops which is a mistake because it creates a sense of immediate disappointment, as opposed to dashed hopes of achieving success.  Visibility in fence maze is practically nonexistent due to fog density and strobes which is a good thing, but there's no soundtrack to speak of.. Environment would significantly benefit from some type of frenzied, alarm-like audio enhancement.  In addition, that maze itself is too futile in nature this year because an actor must be involved in actually letting groups out, otherwise, an exit doesn't exist.  While this aids in group spacing into the devil maze, it's an unfair aspect of the course, and thus lessens the overall impression of the attraction when customers wear out their welcome.  There needs to be an escape built in to the maze (even if it's first shut off), and characters should be strategically located to misdirect customers away from the proper path permitting them to experience the various dead ends and loops, but eventually allowing them to discover the exit on their own.  We were actually permitted to leave the area entirely and return all the way back to the previous CGI scene, which should never happen.  Frightening theme is interrupted on occasion by Naughty school bus, and fence maze beggar who is in the way, and doesn't belong.  Infirmary needs to do away with rock-n-roll angle, as it is foolishly out of place as well.  Music along the initial path needs to be much louder, as does Asylum door CGI, and sound enhancement from jail is audible between that particular CGI and entrance to fence maze.  The attraction continues to begin in subtle darkness, and climax in utter chaos!
PROPS - 10, Latest technological advances and scares are always on display in The Cave.  2 new CGI startles have been installed, additional animatronic surprises have arrived, and "poppers" (electrical firecrackers and boomsticks) are seemingly everywhere!  Their presence is especially appreciated contributing to the legitimacy of the supposed electrical malfunction exposed at the beginning.  A real school bus, and several cars are made use of to deliver various scares.  Fire is also used effectively, and is realistically impressive. 
VALUE - 10, No price increase for the 2011 season.  Admission remains only $12 with their website coupon, and grants access to  60+ minute excursion through one of the region's best haunted attractions! 
RATING:  9½, Last year's Haunt of the Year returns to defend its crown with a course recently recognized by Guinness as the "Longest walk-through horror house" in existence.  While others falsely lay claim to the title, or futilely attempt to mislead the public by advertising and SELLING multiple attractions as a money maker, but defining them as ONE for comparison's sake, this is the real deal - a simply must see attraction!  Legitimacy and authenticity are unmatched.  When visiting, don't forget to stop by and pick up some inexpensive snacks from "Mama Cat" at the concession stand before leaving The Haunted Cave, where getting in is easy, but getting out may KILL you!

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Haunted Cave - 2010 Haunt of the Year!
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