| HAUNTED
ATTRACTION |
| NECROPOLIS |
 |
| RATING:
9+ |
| Reviewed
10/23/09 |
|
 |
| click
logo above to visit their website |
|
| LOCATION
& ADMISSION INFO: |
| 2525 N.
Shadeland Ave. |
| Indianapolis,
IN 46219 |
| (317) 353-1987 |
| $18 Adults
/ $10 Children under 12 |
| $26 Combo
/ Children $15 |
| - Child
Tix sold until 8 PM - |
| AIA (Almost
Immediate Access) add $9 |
|
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| REVIEWS |
| NECROPOLIS: Roaming
monsters stalk the queue line area outside Necropolis. Down
the stairs of this abandoned old warehouse lies the long forgotten city
of perpetual darkness. Disgusting green water spews forth as the
adventure begins through an underground sewer system and makes its way
into the Necropolis Research Labs, where mad scientists work feverishly
on bodies and other devious experiments. Spooky music and body bags
accompany the course into an old wooden cabin that hides a sudden surprise
before moving onto Freddy Krueger, The Wolfman, Jason
Voorhees, Scream, and Jigsaw! A frightening cemetery
is on the horizon, guarded by mysterious iron gates, and filled with coffins,
tombstones, and dense fog. Spiders and animated skeletons haunt the
graveyard crypt that exits through upright caskets and eventually into
a torture chamber, where victims convulse in agony while being shackled,
torn in two, and even put to death in an electric chair under the murderous
supervision of an ax carrying Executioner. Escaping through
a claustrophobic hallway delivers you into a clown infested area decorated
with enormous stuffed animals that yields to a majestic skull fountain,
and across a bridge shadowed by additional moving surprises. Then,
it's back into an elaborate cemetery, and into a darkened chainsaw pursuit
that brings you into a room where mechanical startles originate through
several windows, one of which hides a fantastic surprise! Drop-down panels
are yet to be encountered, as is a room of glow masks just prior to exiting
Necropolis.
Analysis:
LENGTH - 8, 15 minutes.
ACTORS - 9, Attraction is much more densely populated
in comparison to 2008. Cast is well hidden, and responsible for lots
of startling surprises, although there's not much dialogue, and lots of
masks. Total Characters = 28.
SCARINESS - 9½, Outstanding décor and frightening
background music create a legitimately spooky environment.
DESIGN - 9½, No stone is left unturned from a
decoration standpoint. Cemeteries are best, but clowns don’t really
fit the theme, and a more climactic finish is needed.
PROPS - 10, As previously mentioned, detailing doesn’t
get much better than this! Each and every scene showcases meticulous
attention with lots of specialization, one of a kind creations, and an
abundance of mechanical scares!
VALUE - 9+, Admission is up a dollar in comparison to
last year. $18 is a bit steep for a single attraction, but equates
to less than $9 as part of the three-haunt combo ticket.
RATING: 9+, Necropolis is one of
the most elaborately decorated Haunted Houses in the country containing
many authentic looking sets and structures. Improved acting has earned
them a spot on Ohio Valley Haunts’ list of top 13 attractions! |
| ZOMBIE INN: The
old, dilapidated Inn at 187 Deadview Lane consists of old, wooden
corridors filled with pictures of long departed zombies. Deplorable
creatures paw through crevices of the run-down building, reaching out and
grabbing at passersby. A variety mechanical surprises compliment
the course, as eyes follow your progression through one of the rooms and
an animated monster springs upward out of a lamp. Piercing red lasers
emit from the fingertips of some of the undead corpses, while an enormous
hand prevents anyone from robbing the ice box! Caskets, and loud
pounding accompany the journey past a sudden opening in the wall that delivers
a startling surprise, and a little girl's room where a bunkbed hides another
unexpected event. Other sights involve a giant spider examining his most
recent capture, a pair of insane lunatics, and a dinner table full of zombie
figures that includes another episode of unsuspected terror just prior
to escaping Zombie Inn!
Analysis:
LENGTH - 5½, Only 6 minutes long.
ACTORS - 8, A larger, more irate cast occupies The
Inn this season, many of whom are adorned with skeleton masks. Need
to reevaluate the costuming and increase the use of make-up to create some
unique looking undead beings in keeping with the theme to raise the
score. Little girl is out of place in a zombie haunt. Total Characters
= 13.
SCARINESS - 8, Appropriate mood music and some startling
surprises along the way. Short duration impacts the ability to instill
fear.
DESIGN - 7½, Setting is realistic in appearance,
with rooms and halls exhibiting adequate décor, but course's length
is a major weakness.
PROPS - 8, Detailing is a strong point as is the case
with the main event, although not to the same degree. Animated surprises
accompany bedroom and dining room scenes.
VALUE - 7, Serving as a supporting attraction to Necropolis,
Zombie
Inn needs a more time consuming course to rate higher. Expense
of the combo ticket holds back the score.
RATING - 7½, Zombie Inn has the
potential to be a much stronger secondary haunt by addressing the few shortcomings
discussed herein. |
| DARK TERRORS: Scanning
your palm print permits entrance into a detox area prior to emparking on
the Dark Terrors adventure. Equipped with nothing but an intermittently
working flashlight, the journey through a remote army research lab begins.
Secret experiments have turned out unsatisfactorily, yielding tragic consequences.
Radioactive material has been released, and although prolonged exposure
won’t be an issue, there’s enough of the enriched uranium in the air to
interfere with electromagnetic fields necessary to maintain electricity
and light. Sudden interactions with previously concealed beings initiate
entry through a spinning vortex and into the darkened surroundings that
finds wooden crates scattered about, and a variety of animal specimens
having been used for test subjects. Some have escaped their cages
througout the restricted government facility, and the only source of illumination
is the faulty flashlight that repeatedly fails at the most inopportune
moment due to the high concentration of unstable isotopes in the atmosphere.
Dead bodies and an oversized mutant creature occupy the dangerous facility
that witnesses desperate pleas for help, vibrating lockers, and slamming
doors as the course progresses into an office-like area where desks have
been ransacked, and crazed, deformed creatures have taken up residence.
Cages open and close on their own, pipes and panels fall to the ground,
and a chandelier comes crashing down, as an onslaught of monsters charge
forth out of hidden compartments chasing everyone out of Dark Terrors!
Analysis:
LENGTH - 6½, The experience lasts 8½ minutes.
ACTORS - 8½, Monsters are well hidden and deliver
quality scares. Additional use of make-up to create more frightening
individuals would prove benefickal. Total Characters = 17.
SCARINESS - 9, Darkness obscures scenery that only illuminates
with the randomness of the flashlight, and provides an amazing environment
from which monsters and mechanical surprises can deliver their startles.
Energetic cast contributes to the fear factor. Soundtrack is a little
on the quiet side.
DESIGN - 8½, Theme holds throughout, and the uncertainty
of the flashlight really adds to the experience. Short duration of
the attraction is the limiting factor.
PROPS - 7½, Tough to see much of the décor
due to absence of light. Vortex, dropping chandelier, and pneumatic
cages are most memorable, and of course the flashlight is best.
VALUE - 8, Dark Terrors is included with admission
to Necropolis and Zombie Inn as part of the $26 three-haunt
combo.
RATING - 8, This is one of the most unique attractions
in the industry, and should be experienced by all. Expanding the
endurance would raise the score since it ends long before you’re ready!
Flickering flashlight is a one of a kind scare, and it’s only at Dark
Terrors. |